Studio News
Designing for glances, not gazes
Understanding the Concept
In physical spaces, most people don’t study screens — they glance at them. Whether it’s a lobby display, a menu board, or wayfinding, digital design is often consumed in seconds, not minutes. Treating every screen like a website that demands deep attention misunderstands how people actually move through the world.
A glance is not a failure of design; it’s the reality of context. The goal isn’t to capture someone’s full focus, but to communicate meaning instantly and clearly.
Strategy and Positioning
Design must begin with context: Who is the viewer? Where are they standing? How fast are they moving? These questions determine hierarchy, scale, and what information truly matters. If everything is important, nothing is.
Positioning content for glances means prioritizing clarity over density. The strongest messages rise to the top, while secondary details support rather than compete.
Creative Development and Design
Visual systems should be bold, structured, and effortless to read from a distance. Typography, contrast, and spacing matter more than decorative detail. Simplicity is not minimalism — it’s respect for the viewer’s time.
Imagery and motion should reinforce meaning rather than distract from it. When design is disciplined, even a brief glance can leave a lasting impression.
Implementation and Brand Guidelines
Testing in real environments is essential. What looks great on a laptop may fail on a 10-foot screen. Prototyping, in-space reviews, and real-world adjustments ensure the design performs as intended.
Iteration is part of the process. Small refinements in timing, scale, or layout can dramatically improve comprehension.
Key Takeaway
Great digital design doesn’t demand attention — it earns it instantly. When you design for glances, you create experiences that feel intuitive, efficient, and genuinely useful.



